Available · Q4 2026

3D character art built for engine

I am Kalos — a 3D character artist making heroes, creatures and hard-surface assets that ship inside a game engine, plus print-ready files you can run on a resin machine tonight.

Characters and creatures

Character art

Heroes, creatures and stylised figures built game-ready from the first blockout.

BlockoutSculptRetopoPBR

Hard-surface assets

Props, weapons and kit pieces sharing one material set, drop-in ready for a scene.

ModellingBakeTrim sheets

Print preparation

Hollowed, pre-supported files tested on resin hardware before release.

HollowSupportsSTL

Have a character to build?

Tell me the engine, the polygon budget and the deadline. That is enough for a first answer.

Brief received Reply within 48 hours.