Game-ready models
Props or characters. Low-poly mesh, baked maps, clean UVs, ready to import in engine.
Character commissions, game-ready asset work and print file preparation. Tell me the target engine, the polygon budget and the deadline — that is enough for a first answer.
Every project is quoted on its own brief. Rate ranges are still being set, so the quote arrives with the scope written out instead.
Props or characters. Low-poly mesh, baked maps, clean UVs, ready to import in engine.
On a high-poly model you supply. Rebuilt topology to a polygon budget you set, with maps re-baked.
One watertight flat mesh per piece, scaled and oriented for printing, delivered as STL.
Full sculpt density for rendering and cinematics, with no retopology pass.
Both meshes plus textures. No rigging and no animation in this package.
Work in progress. Provisional placeholder — the licence terms below are a draft under legal review. Final material is on the way.
On final payment you receive the right to use the delivered files commercially for the project in the brief. Source files are never resold as stock. The finished work may appear in this portfolio unless the brief asks otherwise, and an NDA can be signed on request. Exclusivity is quoted per project.
The subject, your references or concept art, the target engine or renderer, the polygon and texture budget, and the deadline. That is enough for a first answer.
Every project is quoted on its own brief. Indicative ranges are not published yet — send the brief and a quote comes back with the scope written out.
FBX and OBJ for meshes, STL for print-ready pieces, and PNG texture sets at 2K or 4K. Ask for another format in the brief and it will be quoted.
The standard packages cover modelling, retopology, UVs and texturing. Rigging is quoted separately on request; animation is not offered.
Yes. Send the source file and the target budget, and the retopology and optimisation service rebuilds it for your engine.
Italian and English, in writing or on a call.